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Storyboarding and animatics

Animation / VFX / Game Design (B.Sc / B.Des) · Foundations · free study notes for exams, placements and interviews

In short

A storyboard is the shot-by-shot drawing of a film, advertisement, game cinematic or explainer, with camera, action, dialogue and transition notes written against each panel. An animatic (story reel, Leica reel) is that storyboard cut to the actual timing with scratch dialogue, temp music and effects, so the film can be judged and fixed before a single frame is animated. Together they are the cheapest place to solve a story problem: a panel redrawn costs a day, the same shot reanimated in 3D costs lakhs. Indian universities examine it under animation pre-production and film language papers (AICTE/UGC CBCS B.Sc Animation, B.Des); studios such as Green Gold, Toonz, Cosmos-Maya, Xentrix, 88 Pictures, Paperboat, DNEG and MPC India test it in portfolio and technical rounds for storyboard artist, previs artist and animation director roles.

Explained

Definitions and where it sits in the pipeline

Shot grammar a storyboard must specify

Continuity and staging rules

Format, frame and technical specification

Building an animatic - step by step

  1. Scan or export panels at delivery resolution with a consistent naming convention (SC_SH_panel).
  2. Import the scratch audio first: recorded scratch dialogue sets the true length of every dialogue shot.
  3. Lay panels on the timeline at slugged durations; hold on action, cut early on information already understood.
  4. Animate camera moves - pan, truck-in, tilt - as 2D transforms on oversized panels so the move matches the board arrows.
  5. Add basic internal movement where needed (a pop-through of two poses, a cut-out limb) to make an action read.
  6. Add temp music and key SFX; silence is also timed deliberately.
  7. Burn in shot numbers, durations and a timecode; export for review.
  8. Review against the target running time (TRT), note changes, revise, and version the reel (v01, v02...). The signed-off version is the locked reel, and its shot lengths become the animation footage targets.
  9. As animation comes in, replace panels shot by shot - the reel evolves from animatic → rough/blocking reel → final cut. This is why it is also called a story reel.

Advantages, limits and comparisons

Indian industry, rights and standards

Key points

Formulas and examples

frames = seconds × fps · seconds = frames ÷ fps (fps = frames per second: 24 cinema, 25 PAL broadcast, 30/60 web and games)
Timecode notation s+f: 3+08 at 24 fps = 3 × 24 + 8 = 80 frames
Drawings needed = frames ÷ step (step = 1 for "on ones", 2 for "on twos", 3 for "on threes")
Animatic duration T = Σ (duration of each panel/shot), in frames; must equal the TRT
Average shot length ASL = total duration ÷ number of shots · Cutting rate = shots ÷ minute
35 mm film footage = frames ÷ 16 (16 frames per foot) → 1 ft = 0.667 s, 1 s = 1.5 ft, 1 min = 90 ft at 24 fps
Safe area dimensions = frame width × p, frame height × p (p = 0.93 action safe, 0.90 title safe); margin per side = width × (1 − p) ÷ 2
Frame height for a given ratio = width ÷ aspect ratio (1.78, 1.85 or 2.39)
Pan rate = background travel ÷ frames; traditional readability limit ≈ not faster than 1 inch of 12-field artwork per 8 frames
Shutter angle 180° → exposure = 1/(2 × fps) = 1/48 s at 24 fps (motion-blur note for previs)
Board effort = panels ÷ panels-per-day; cost = panels × rate per panel (× 1.18 with 18% GST)

Example 1 - shot length, drawings and footage. A dialogue shot is boarded as 3+08 at 24 fps.

Example 2 - animatic against target running time. A TV episode animatic has 148 shots; slugged durations total 15,120 frames at 24 fps, and the broadcaster's TRT is 10:00.

Example 3 - safe areas and ratio. Deliverable is 1920×1080 (16:9 = 1.78:1).

Example 4 - pan speed and strobing. A background 24 inches wide (12-field artwork) is panned fully across in 96 frames at 24 fps.

Example 5 - boarding effort and cost for a 30-second TVC. 12 shots, 220 panels including camera start/end frames; artist clean-boards 10 panels a day; indicative freelance rate ₹1,500 per clean panel (rates vary widely by studio, city and whether colour is included).

StageFormTimingAudioMain purpose
Beat boardKey momentsNoneNoneDoes the story work
ThumbnailsTiny roughsRough notesNoneExplore staging
StoryboardClean panelsDurations notedNoneLock the shot plan
AnimaticPanels on timelineExactScratch dialogue, temp musicLock pacing and edit
PrevisRough 3DExactTempLock camera in 3D space
Layout/animationFinal shotsExactFinalProduce the film
Term2D animationLive action / VFX
Camera pushTruck-in (field numbers)Dolly-in or zoom (lens mm)
Frame planField guide, X-sheetShot list, lens and sensor data
ReelLeica reel / story reelAnimatic, then previs and postvis
Timing documentExposure sheet, bar sheetEdit decision list, timecode

Where it is used

Interview questions

Common mistakes

Related topics

Principles of animation · Character design · Drawing and sketching · Film language and cinematography · Layout and background design · Editing, sound design and post-production

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