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Learning

Psychology (BA/B.Sc) · Foundations · free study notes for exams, placements and interviews

In short

Learning is a relatively permanent change in behaviour or behavioural potential that results from experience or practice, excluding changes due to maturation, fatigue, drugs or injury. It is the core explanatory principle of behavioural psychology and the base on which behaviour therapy, training design, advertising and classroom instruction all rest. In Indian BA/B.Sc psychology courses under UGC CBCS, Learning is a compulsory unit of the first-year Foundations/General Psychology paper, usually carrying a full essay question on conditioning paradigms. It is also examined in UGC-NET Psychology (Paper II, Unit on learning and motivation), in entrance tests for M.A. Psychology (DU, TISS, Ambedkar University, Christ) and in CTET/B.Ed. papers. Employers in HR, L&D, instructional design, ed-tech content, behavioural health and market research probe reinforcement principles and transfer of training in technical rounds.

Explained

Definition, criteria and types

Classical (Pavlovian) conditioning

Operant (instrumental) conditioning

ContingencyStimulus actionEffect on behaviourExample
Positive reinforcementAdd pleasantIncreasesPraise for answering
Negative reinforcementRemove aversiveIncreasesSwitching on a fan to end heat; escape/avoidance
Positive punishmentAdd aversiveDecreasesScolding, fine
Negative punishment (response cost)Remove pleasantDecreasesTime-out, confiscating phone

Cognitive and social learning

Verbal learning, transfer and memory-linked phenomena

Measurement, applications and the Indian practice context

Key points

Formulas and examples

Rescorla-Wagner: ΔV = αβ(λ − ΣV)
ΔV = change in associative strength of the CS on a trial; α = CS salience (0-1); β = UCS learning-rate parameter (0-1); λ = maximum associative strength the UCS can support; ΣV = total current strength of all CSs present. All quantities are dimensionless.
Hull's performance equation: ᶳEʀ = ᶳHʀ × D × V × K
ᶳEʀ = reaction potential (performance), ᶳHʀ = habit strength, D = drive, V = stimulus intensity dynamism, K = incentive motivation. If any factor is zero, performance is zero.
Ebbinghaus retention (savings method): Savings % = [(Original trials − Relearning trials) / Original trials] × 100
Percentage transfer = [(Control group score − Experimental group score) / Control group score] × 100
Computed on errors or trials-to-criterion; positive value = positive transfer, negative value = negative transfer.
Response rate R = number of responses / session time (responses per minute)
Reinforcement ratio for an FR schedule = responses per reinforcer
Classical conditioningOperant conditioningObservational learning
PioneerPavlov, WatsonThorndike, SkinnerBandura
Behaviour isElicited (reflexive)Emitted (voluntary)Imitated
AssociationCS - UCS (stimulus-stimulus)Response - consequenceModel - outcome
Learner's rolePassiveActive responderActive observer
ReinforcementNot required; pairing sufficesEssential and contingentVicarious; may be absent
Typical responseVisceral, emotional, glandularSkeletal, instrumentalComplex sequences
ApplicationPhobia therapy, advertisingToken economy, ABA, incentivesModelling, training videos, media effects
SchedulePattern of respondingExtinction resistanceReal example
CRFSteady, low rateLowestVending machine
FRHigh, with post-reinforcement pauseModeratePiece-rate garment work
VRHighest, steadiestHighestLottery, slot machine, sales calls
FIScalloped, rises near deadlineLow-moderateMonthly salary, fixed exam dates
VIModerate, very steadyHighSurprise tests, checking notifications

Where it is used

Interview questions

Common mistakes

Related topics

Memory · Motivation and emotion · Schools of psychology · Biological bases of behaviour · Personality theories · Intelligence

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