Knowledge / Physical Education and Sports Science / Teaching methods in physical education

Teaching methods in physical education

Physical Education and Sports Science (B.P.Ed / B.Sc Sports Science) · Teaching and organisation · free study notes for exams, placements and interviews

In short

A teaching method is the organised way a physical education teacher presents an activity so that pupils learn a skill, a rule or a habit; a technique is the smaller device used inside it (demonstration, verbal cue, question, drill). The subject covers the principles of teaching, the main methods (command, demonstration, imitation, part, whole, whole–part–whole, project, problem-solving, discussion, assignment, station and circuit teaching), Mosston's eleven teaching styles, presentation technique, class formations, teaching aids and the factors that decide which method fits a given class. It carries high marks in B.P.Ed and B.Sc Sports Science papers on "Methods in Physical Education" and in UGC-NET Physical Education, and is the core of practical teaching examinations and lesson observation. In interviews — school PE teacher posts (CBSE, Kendriya Vidyalaya, Navodaya, state boards), academy and Khelo India centre coaches, SAI/NSNIS coaching diplomas, fitness and sports-education companies — candidates are judged almost entirely on how they would teach a skill to 40 children with two balls.

Explained

Method, technique and the principles behind both

The main teaching methods

  1. Command (direct/dictatorial) method: teacher decides everything; class responds together to commands. Pattern: preparatory command ("Squad —") then command of execution ("Attention!"). Best for marching, mass drill, formal activities, large classes and safety-critical moments. Advantage — control, discipline, time economy, uniformity. Limitation — no initiative, no individual pace, little creativity.
  2. Demonstration method: the skill is shown as it should look. Rules: demonstrate at normal speed first, then slowly, from the angle the class needs, repeat two to three times, keep the sun/light behind the class, use a skilled pupil if the teacher cannot perform, point to one or two key cues only.
  3. Imitation (mimetic) method: pupils copy the model with no implement or ball — shadow practice of a bowling action, a smash or a swimming stroke on land. Useful when equipment is short or the skill is dangerous.
  4. Part (progressive-part) method: the skill is broken into parts, each learnt and then chained. Suits long, serial, complex skills (triple jump, gymnastics sequence, swimming). Variants — pure part, progressive part (1, then 1+2, then 1+2+3), repetitive part.
  5. Whole method: the skill is practised in its entirety. Suits short, simple, continuous, highly organised skills (running, throwing, cycling, a basketball lay-up) where parts are interdependent.
  6. Whole–part–whole method: teach the whole, isolate the weak part, return to the whole. The method most recommended in school teaching because it keeps the feel of the skill while fixing errors.
  7. Project method (Kilpatrick): pupils plan and execute a purposeful undertaking — organising an inter-house tournament, preparing a fitness profile of the class, marking a 400 m track, building a health exhibition. Develops planning, cooperation and responsibility; needs time and supervision.
  8. Problem-solving method: the teacher poses a movement problem ("find three ways to pass the ball past a defender") and pupils experiment. Builds decision-making and tactical understanding; slow and needs a mature class.
  9. Lecture, discussion and lecture-cum-demonstration: for rules, officiating, anatomy, health and theory lessons; discussion suits senior classes, officiating interpretation and post-match analysis.
  10. Assignment and supervised-study methods: written or practical tasks done out of class (home fitness log, rule study, skill filming).
  11. Observation and self-check methods: pupils watch video or a peer against a checklist and correct themselves.
  12. Station (circuit) teaching: several task stations; squads rotate on signal. Solves shortage of equipment and raises activity time sharply.
  13. Teaching Games for Understanding (TGfU): a modified game first, then tactical awareness, decision-making, skill execution, performance — game sense before technique. Widely used in modern school curricula and in sports-for-development programmes.
  14. Set-play / drill method and lead-up games: small, graded games (dodge ball before basketball) that carry the main skill.
  15. Inclusion techniques: STEP (change Space, Task, Equipment, People) to include children with different abilities; for children with disabilities this is reinforced by the Rights of Persons with Disabilities Act, 2016, which requires access to sports and physical activity.

Mosston's Spectrum of Teaching Styles

Decisions shift from teacher to learner along eleven styles; the break between E and F is the discovery threshold (reproduction styles A–E, production styles F–K).

StyleNameWho decides what
ACommandTeacher decides all; class responds to a signal
BPracticeTeacher sets task; pupil decides pace, order, start/stop
CReciprocalPupils work in pairs — doer and observer with criteria sheet
DSelf-checkPupil assesses own performance against criteria
EInclusionMultiple difficulty levels; pupil chooses entry level
FGuided discoveryTeacher's sequenced questions lead to one target concept
GConvergent discoveryPupil reasons to the single correct solution
HDivergent productionMany valid solutions produced by the pupil
ILearner-designed individual programmePupil designs the programme within a topic
JLearner-initiatedPupil initiates the learning episode; teacher supports
KSelf-teachingPupil is both teacher and learner

Presentation technique and class organisation

Teaching in the Indian school and institutional setting

Key points

Formulas and examples

ALT-PE (%) = (time the pupil is engaged in the activity at an appropriate success level ÷ total lesson time) × 100
Number of squads = class size ÷ squad size (round up; last squad may be smaller)
Rotation time per station = available practice time ÷ number of stations
Trials available per pupil = (number of practice units × practice time per unit ÷ time per trial) ÷ class size
Equipment ratio = number of usable implements ÷ number of pupils (target 1:1 or 1:2 for skill lessons)
Work : rest ratio = work duration : rest duration; cycle time = work + rest
Teachers required = (sections × PE periods per section per week) ÷ teacher's weekly period load
Space per pupil (m²) = usable play area ÷ number of pupils in the class
Whole methodPart method
SuitsShort, simple, continuous, highly organised skillsLong, serial, complex, low-organisation skills
ExamplesRunning, overarm throw, lay-up, cyclingTriple jump, gymnastics routine, swimming stroke, high jump
Feel of the skillPreserved from the first trialMust be rebuilt when parts are joined
Early successLower for beginnersHigher — each part is manageable
TimeEconomicalSlower
RiskError may become fixedFaulty chaining between parts
Command style (A)Problem-solving / divergent (H)
DecisionsTeacherPupil
PaceUniformIndividual
Best forMass drill, safety, large classes, formal activityTactics, creativity, senior classes
OutputUniform, quick, disciplinedVaried, slower, deeper understanding
RiskBoredom, no initiativeOff-task behaviour, uneven learning

Where it is used

Interview questions

Common mistakes

Related topics

Lesson planning · Sports tournament organisation and fixtures · Motor learning and skill acquisition · Test, measurement and evaluation in physical education · Adapted physical education and inclusion · Principles of sports training

Open in the Knowledge reader →Find jobs →