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UX research and usability

Design (Fashion / Product / Communication / UI-UX) (B.Des) · Communication and digital · free study notes for exams, placements and interviews

In short

UX research is the systematic study of users — their goals, contexts, tasks and difficulties — to decide what to design and whether the design works; usability is the measurable quality of that design in use (effectiveness, efficiency, satisfaction, as defined in ISO 9241-11). Design students are examined on method selection, study planning, sample sizes, heuristic evaluation and usability metrics, and on the ethics and accessibility rules that govern research with Indian users. Indian employers — Flipkart, Zomato, Swiggy, Paytm, PhonePe, Razorpay, Zoho, Freshworks, TCS/Infosys design studios, Titan, Tata Digital, UIDAI/NPCI-linked product teams — run portfolio reviews and whiteboard rounds almost entirely on research reasoning, not visual polish. In practice it decides roadmap priorities for products used by hundreds of millions of low-bandwidth, multilingual, first-time smartphone users. It is assessed through design-research papers, studio juries, UCEED/CEED-style reasoning questions and placement case rounds.

Explained

What usability is, and the standards that define it

Classifying research methods

Core methods and how each is run

Process: running a study end to end

  1. Frame the question — one decision the study must inform; avoid "let's test everything".
  2. Choose the method on the qualitative/quantitative and generative/evaluative axes; state what evidence would change the design.
  3. Define participants and recruit — screener questionnaire, quotas by segment (first-time vs power user, Android budget vs premium, Tier-1 vs Tier-2/3 city, language), incentive (typically ₹500–₹2,000 for an hour in India, more for professionals), recruited via panels, field recruiters, user base emails or in-store intercepts.
  4. Write the protocol — scenarios and tasks phrased as goals ("book the cheapest sleeper ticket to Nagpur for Friday"), not instructions ("click Trains"); success criteria defined in advance.
  5. Ethics and consent — plain-language consent for recording, right to withdraw, pseudonymised IDs (P1, P2), data stored only as long as needed, DPDP-compliant notice; institutional ethics approval where the college requires it.
  6. Pilot with 1 participant to fix wording, timing and tech.
  7. Run — 45–60 minutes, one facilitator plus one note-taker, think-aloud, minimal intervention, record screen and audio with permission.
  8. Analyse — transcribe, tag observations, affinity mapping into themes, rainbow spreadsheet to count how many participants hit each issue, severity rating.
  9. Report — findings ranked by severity with evidence clips, metrics table, and specific redesign recommendations; include what was *not* a problem.
  10. Iterate and retest — fix, then re-run the same tasks to confirm the fix and measure the delta.

Deliverables and artefacts

Sampling, validity and bias

Indian context constraints that change research design

Key points

Formulas and examples

Task success rate = (number of participants completing the task correctly / total participants) × 100, in %. Partial credit (e.g. 0.5) must be defined before the study.
Error rate = total errors observed / total task attempts (errors per task, dimensionless).
Efficiency (time-based) = Σ(task success_ij) / Σ(time_ij), in successful tasks per second (Nielsen's "time-based efficiency"), where i = task, j = participant.
Problems found (Nielsen–Landauer) = N × (1 − (1 − L)n); N = total existing problems, L = proportion found by one user (≈ 0.31), n = number of users.
SUS score = 2.5 × Σ(adjusted item scores); odd items (positive): score = response − 1; even items (negative): score = 5 − response; each adjusted item is 0–4, so Σ is 0–40 and the final score is 0–100.
Single Ease Question (SEQ) = mean of a 7-point post-task difficulty rating (1 = very difficult, 7 = very easy).
Conversion rate = conversions / visitors; relative lift = (rate_B − rate_A) / rate_A × 100, in %.
Confidence interval (proportion, large sample) = p ± z√(p(1−p)/n); z = 1.96 for 95%.
Adjusted Wald interval (small samples) = p′ ± z√(p′(1−p′)/n′) with x′ = x + z²/2, n′ = n + z², p′ = x′/n′ — use this for usability tests with under about 15 users.
Contrast ratio (WCAG) = (L1 + 0.05)/(L2 + 0.05); L1, L2 = relative luminance of lighter and darker colours; minimum 4.5:1 for normal text at AA.

Example 1 — Task success and confidence interval, IRCTC-style booking test. 12 participants attempt "book a sleeper ticket to Nagpur". 9 complete it correctly, 1 books the wrong class (counted 0), 2 abandon.

Example 2 — SUS calculation for a UPI payment app. One participant's responses on the 10 items (1 = strongly disagree, 5 = strongly agree), odd items positive, even items negative: 4, 2, 5, 2, 4, 1, 5, 2, 4, 3.

Example 3 — How many users to test (Nielsen–Landauer). With L = 0.31 and N = 100 latent problems:

Example 4 — Time-based efficiency comparison, two checkout designs. Four participants, one task each; success = 1, failure = 0.

ParticipantA: successA: time (s)B: successB: time (s)
P1195160
P21120172
P30150185
P411100140

Example 5 — A/B test on a Hindi-language onboarding screen. Variant A: 4,000 visitors, 320 sign-ups. Variant B (icon + Hindi label): 4,000 visitors, 400 sign-ups.

MethodTypeUsers neededGives youMain limitation
User interviewQualitative, attitudinal5–12 per segmentGoals, mental models, vocabularyReported, not observed behaviour
Contextual inquiryQualitative, behavioural6–12Real context and workaroundsTime- and travel-intensive
Usability test (moderated)Mixed, behavioural5 per segmentSpecific failure points with reasonsNot statistically generalisable
Heuristic evaluationExpert, no users3–5 evaluatorsFast issue list, cheapMisses domain-specific user failures
SurveyQuantitative, attitudinal100+Prevalence, segmentationQuestion wording bias; no "why"
AnalyticsQuantitative, behaviouralWhole baseWhere users drop off, at scaleNo reasons, no non-users
A/B testQuantitative, behaviouralThousandsCausal effect on one metricNeeds traffic and a live product
Card sorting / tree testingMixed15–30Information architecture validationLabels only, no visual context

Where it is used

Interview questions

Common mistakes

Related topics

UI design · Figma and prototyping · Information architecture and interaction design · Human factors and ergonomics · Design thinking and problem framing · Accessibility and inclusive design

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